The Kingdom of Talingarde is the most noble, virtuous, peaceful nation in the known world. This is the story of how you burned this insipid paradise to the ground. It’s only fair. They burned you first. They condemned you for your wicked deeds. They branded you. They shipped you to the worst prison in the kingdom. In three days, you die. In three days, the do-gooders pray they’ll be rid of you. They’ve given you three days. The fools, that’s more than you need to break out. And then, it will be their turn to face the fire.
The Forsaken were brought into their cells and branded with the mark of one forsaken by Talingarde by Sergeant Tomas Blackerly. One by one, the forsaken found themselves chained to one another. The thief that attempted to defraud the Blessed Order of St. Macarius’s charity Liailah Shamayim. The defiler of the righteous dead and sacred Mitra’s temple, Elizavet Verithos, the blasphemer Fellony Glitterhorn, the arsonist Jeir, and the deserter F’larden. They each stand condemned to die or face hard labor in three days.
Resigned to their inescapable fate, the forsaken got to know one another. Sharing laughs with like-minded individuals, so hard to find in this noble land. Suddenly, Sergeant Tomas Blackerly storms in with a contingent of guards. His men grabs Jeir out of the cell and take him to meet a “visitor.”
When Jeir is brought back, he quickly explains that the group may have a benefactor helping them escape Branderscar Prison. He show’s a magic veil that the Forsaken quickly discover carries a number of useful objects. Using a set of tools found on the viel, Liailah Shamayim manages to free herself, then sets to freeing Elizavet Verithos. Elizavet Verithos then shows off a most unusual ability to break anything she touches, though the items restore themselves when not in her possession. She abuses this curse to free herself and the others from their chains. Now free, the Forsaken search the cell block for anything of use. They make some improvised weapons out of chains and the daggers found in the veil. Their greatest weapon they found in solitary confinement. An Ogre named Grumblejack was found inside. Though he bore no mark of being forsaken, he was clearly drugged by the guards to subdue him. Even drugged his size and strength were an asset. It didn’t take much to convince Grumblejack to join their cause.
Now free, the Forsaken made a move against the guards. Rushing out of the cell block, they quickly used the tactical advantage of surprise and their superior numbers to overwhelm the two guards stationed at their cell block. Stealing the gear and equipping it for themselves, the Forsaken proceeded down the stairs.